Dec 01, 2009, 10:23 PM // 22:23
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#1
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Nerf Mark of Pain
Does way too much damage and is insanely overpowered in a semi-focused group or one based around it. Discuss.
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Dec 01, 2009, 10:27 PM // 22:27
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#2
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Wilds Pathfinder
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
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pvp or pve nerf? becuase it not a problem in neither.
pvp wouldnt use it and in pve it causes scatter.
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Dec 01, 2009, 10:30 PM // 22:30
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#3
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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In PvE. Its scatter doesn't seem to be enough for it's deadly onslaught. It can make "the entire screen exploooooooooode" in seconds.
Last edited by Cuilan; Dec 01, 2009 at 10:33 PM // 22:33..
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Dec 01, 2009, 10:32 PM // 22:32
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#4
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Wilds Pathfinder
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
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Quote:
Originally Posted by Cuilan
PvE and its scatter doesn't seem to be enough for it's deadly onslaught.
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against yourself or while using it? because i dont remember it being used against me and if it has it was obviously no problem. simple hex removal helps.
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Dec 01, 2009, 10:41 PM // 22:41
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#5
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Krytan Explorer
Join Date: Mar 2006
Location: You should know
Profession: W/
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Quote:
Originally Posted by majikmajikmajik
against yourself or while using it? because i dont remember it being used against me and if it has it was obviously no problem. simple hex removal helps.
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i think he just wants to make the game harder
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Dec 01, 2009, 10:42 PM // 22:42
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#6
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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If you want to fix pve there are better skills with which you can begin.
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Dec 01, 2009, 10:46 PM // 22:46
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#7
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Already aware of Shadow Form and there are enough threads here for that.
200-300 damage per spear attack from any party member?
Having the group die before the target in hard mode?
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Dec 01, 2009, 10:47 PM // 22:47
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#8
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Resigned.
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"It's overpowered for good teams."
Not something I'd thought I'd ever hear.
(ok, yes, I'm paraphrasing a bit....)
/not signed!
__________________
"Let us be loving, hopeful and optimistic. And we’ll change the world."
Jack Layton
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Dec 01, 2009, 10:55 PM // 22:55
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#9
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Wilds Pathfinder
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
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doesnt this skill also cost 15ene with a 2second cast?
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Dec 01, 2009, 10:55 PM // 22:55
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#10
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Quote:
Originally Posted by Illfated Fat
"It's overpowered for good teams."
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I'm assuming you're excluding h/h. And communication works quite well when forming a party.
@majikmajikmajik: Necromancers have SR and access to Seize the Day.
Last edited by Cuilan; Dec 01, 2009 at 11:02 PM // 23:02..
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Dec 01, 2009, 11:10 PM // 23:10
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#11
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Grotto Attendant
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Troll thread is troll thread.
MoP has existed in its current form since the beginning of the game. It's strong in the right hands, and weak in the wrong hands, always has been. It hasn't been a problem in the past 4 years and it isn't now.
If there's a problem skill related to MoP, it's AP, which basically removes the 20 second recharge from MoP. There's no doubt that AP is overpowered if you know how to use it. That said, a-net's inaction on AP leads me to believe that they've decided that discovering and using strong skill combinations with somewhat tricky execution is playing the game as intended.
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Dec 01, 2009, 11:10 PM // 23:10
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#12
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Wilds Pathfinder
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
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so this is just a joke topic?
nothing wrong with the skill, obvious other skills need more attention.
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Dec 01, 2009, 11:13 PM // 23:13
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#13
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Krytan Explorer
Join Date: Jun 2009
Profession: R/
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Or they could nerf SF and there would be no way for anyone to get 30 guys all adjacent to each other.
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Dec 01, 2009, 11:25 PM // 23:25
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#14
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Chthon
Troll thread is troll thread.
MoP has existed in its current form since the beginning of the game. It's strong in the right hands, and weak in the wrong hands, always has been. It hasn't been a problem in the past 4 years and it isn't now.
If there's a problem skill related to MoP, it's AP, which basically removes the 20 second recharge from MoP. There's no doubt that AP is overpowered if you know how to use it. That said, a-net's inaction on AP leads me to believe that they've decided that discovering and using strong skill combinations with somewhat tricky execution is playing the game as intended.
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I cannot emphasize how true this post is.
It's a decently balanced skill, in the way that it's good with good players, and bad with bad. Sure, it does huge damage when well coordinated, but it has a 20 second recharge and isn't problematic. The problem is the ability to spam it non stop with AP. The problem is AP, not MoP.
As for it being a troll thread, it's pretty easy to see this skill as overpowered depending on your point of view, but this guys probably (semi) serious.
Quote:
Or they could nerf SF and there would be no way for anyone to get 30 guys all adjacent to each other.
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Not true at all. My old guild used to run MoP in Urgoz, and we managed to ball up plenty of enemies without SF. It all depends on how good your frontline is.
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Dec 01, 2009, 11:30 PM // 23:30
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#15
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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I always hear how great 40/40 sets are here. And you don't always need it to recharge.
You don't need a tank to use MoP. Just some melee with spear casters (like yourself) as a bonus.
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Dec 01, 2009, 11:33 PM // 23:33
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#16
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Wilds Pathfinder
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
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Quote:
Originally Posted by Cuilan
I always hear how great 40/40 sets are here. And you don't always need it to recharge.
You don't need a tank to use MoP. Just some melee with spear casters (like yourself) as a bonus.
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ok, so whats wrong with it? if you think its over powered then gimp yourself.
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Dec 01, 2009, 11:37 PM // 23:37
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#17
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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But then I would be playing far-far-far very far less useful.
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Dec 01, 2009, 11:37 PM // 23:37
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#18
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Administrator
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I think it's fine. Rewarding good players for using good techniques is fine, and bad players won't get much out of it.
__________________
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Dec 01, 2009, 11:41 PM // 23:41
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#19
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Krytan Explorer
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Quote:
Originally Posted by Marty Silverblade
I think it's fine. Rewarding good players for using good techniques is fine, and bad players won't get much out of it.
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This gave me lulz.
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Dec 01, 2009, 11:43 PM // 23:43
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#20
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Quote:
Originally Posted by Marty Silverblade
I think it's fine. Rewarding good players for using good techniques is fine, and bad players won't get much out of it.
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Because keeping Shadow Form up is good technique. They should be rewarded.
No thanks.
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